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new main menu

pull/1/head
Alexander Kramer 2 years ago
parent
commit
9ffc206ef0
Signed by: alex
GPG Key ID: E51332D1715AACFD
  1. 11
      inc/init.asm
  2. 113
      inc/input.asm
  3. 28
      inc/messages.asm
  4. 4
      maps/background.asm
  5. 33
      maps/window.asm
  6. 32
      wordle.asm
  7. BIN
      wordle.gb

11
inc/init.asm

@ -2,17 +2,21 @@
init_state_menu: init_state_menu:
ld a, STATE_MENU ld a, STATE_MENU
ld [current_state], a ld [current_state], a
ld a, STATE_MENU_START
ld [sub_state], a
; set the background position ; set the background position
ld a, 0 ld a, 0
ld [BKG_POS_X_REGISTER], a ld [BKG_POS_X_REGISTER], a
ld [BKG_POS_Y_REGISTER], a ld [BKG_POS_Y_REGISTER], a
call show_message_menu_start
; turn the screen on ; turn the screen on
ld a, DISPLAY_ON + TLS_USE_LOC_8000 \ ld a, DISPLAY_ON + TLS_USE_LOC_8000 \
+ BKG_DISPLAY_ON + BKG_USE_LOC_9800 \ + BKG_DISPLAY_ON + BKG_USE_LOC_9800 \
+ WND_DISPLAY_OFF + WND_USE_LOC_9C00 \ + WND_DISPLAY_OFF + WND_USE_LOC_9C00 \
+ OBJ_DISPLAY_OFF + OBJ_SIZE_8X8 + OBJ_DISPLAY_ON + OBJ_SIZE_8X8
ld [LCD_CONTROL_REGISTER], a ld [LCD_CONTROL_REGISTER], a
ret ret
@ -38,6 +42,9 @@ init_state_game:
ld a, $5e ld a, $5e
ld [WND_POS_Y_REGISTER], a ld [WND_POS_Y_REGISTER], a
; clear messages
call clear_message
; initialise some more variables ; initialise some more variables
ld a, 0 ld a, 0
ld [selected_letter_x], a ld [selected_letter_x], a
@ -148,7 +155,7 @@ load_window_map:
ld bc, window ld bc, window
ld hl, WND_LOC_9C00 ld hl, WND_LOC_9C00
ld d, 32 ld d, 32
ld e, 32 ld e, 4
.loop: .loop:
ld a, [bc] ld a, [bc]

113
inc/input.asm

@ -1,44 +1,3 @@
; Update the object data for the alphabet cursor
update_cursor_objects:
ld hl, obj_selected_letter
; vertical position
ld a, [selected_letter_y]
ld b, $08
call multiply_ab
add a, $86
ld [hl+], a
; horizontal position
ld a, [selected_letter_x]
ld b, $10
call multiply_ab
add a, $14
ld [hl+], a
; tile index
ld a, [selected_letter_x]
ld c, a
ld a, [selected_letter_y]
ld b, $09
call multiply_ab
add a, c
inc a
; char 27 doesn't exist, it's the enter sign
cp a, 27
jp nz, .not_enter
ld a, TILE_ENTER
.not_enter:
ld [hl+], a
; attributes
ld a, OBJ_ATTR_PALETTE1
ld [hl+], a
ret
; Read the current input state ; Read the current input state
; -> b: current keystates ; -> b: current keystates
; -> c: changed keys since last read ; -> c: changed keys since last read
@ -85,12 +44,36 @@ read_input:
; React on input within the menu ; React on input within the menu
handle_input_menu: handle_input_menu:
.check_movement:
ld a, c ld a, c
and a, INPUT_START and a, INPUT_UP | INPUT_DOWN
jp z, .nothing jp z, .check_confirm
call init_state_game ld a, [sub_state]
xor a, %00000001 ; flip the last bit
ld [sub_state], a
and a, %00000001
jp z, .switch_to_help
.switch_to_start
call show_message_menu_start
jp .check_confirm
.switch_to_help
call show_message_menu_help
jp .check_confirm
.check_confirm
ld a, c
and a, INPUT_START | INPUT_A
jp z, .return
.nothing ld a, [sub_state]
and a, STATE_MENU_START
jp z, .help_selected
.start_selected
call init_state_game
jp .return
.help_selected
jp .return
.return
ret ret
@ -271,3 +254,43 @@ delete_letter:
pop hl pop hl
ret ret
; Update the object data for the alphabet cursor
update_cursor_objects:
ld hl, obj_selected_letter
; vertical position
ld a, [selected_letter_y]
ld b, $08
call multiply_ab
add a, $86
ld [hl+], a
; horizontal position
ld a, [selected_letter_x]
ld b, $10
call multiply_ab
add a, $14
ld [hl+], a
; tile index
ld a, [selected_letter_x]
ld c, a
ld a, [selected_letter_y]
ld b, $09
call multiply_ab
add a, c
inc a
; char 27 doesn't exist, it's the enter sign
cp a, 27
jp nz, .not_enter
ld a, TILE_ENTER
.not_enter:
ld [hl+], a
; attributes
ld a, OBJ_ATTR_PALETTE1
ld [hl+], a
ret

28
inc/messages.asm

@ -1,3 +1,21 @@
; Highlights the menu entry "start game"
show_message_menu_start:
ld de, message_menu_start
ld b, 0
call show_message
ret
; Highlights the menu entry "how it works"
show_message_menu_help:
ld de, message_menu_help
ld b, 0
call show_message
ret
; Inform that the current guess is not in the dictionary ; Inform that the current guess is not in the dictionary
show_message_unknown: show_message_unknown:
ld de, message_unknown ld de, message_unknown
@ -43,8 +61,12 @@ ENDR
; <- de ; <- de
; <- b ; <- b
show_message: show_message:
push hl
push bc
push de
ld hl, obj_message_letters ld hl, obj_message_letters
ld c, 32 ld c, 36
.loop: .loop:
ld a, [de] ld a, [de]
ld [hl], a ld [hl], a
@ -55,6 +77,10 @@ show_message:
ld a, b ld a, b
ld [message_timeout], a ld [message_timeout], a
pop de
pop bc
pop hl
ret ret

4
maps/background.asm

@ -13,9 +13,9 @@ DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c DB $1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1b,$1b,$1b,$1b,$10,$12,$05,$13,$13,$1b,$1b,$13,$14,$01,$12,$14,$1b,$1b,$1b,$1b,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c DB $1b,$1b,$1b,$1b,$1b,$13,$14,$01,$12,$14,$1b,$07,$01,$0d,$05,$1b,$1b,$1b,$1b,$1b,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1b,$1b,$1b,$1b,$1b,$08,$0f,$17,$1b,$14,$0f,$1b,$10,$0c,$01,$19,$1b,$1b,$1b,$1b,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c DB $1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c

33
maps/window.asm

@ -2,35 +2,4 @@
DB $1b,$1b,$01,$1b,$02,$1b,$03,$1b,$04,$1b,$05,$1b,$06,$1b,$07,$1b,$08,$1b,$09,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b DB $1b,$1b,$01,$1b,$02,$1b,$03,$1b,$04,$1b,$05,$1b,$06,$1b,$07,$1b,$08,$1b,$09,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b
DB $1b,$1b,$0a,$1b,$0b,$1b,$0c,$1b,$0d,$1b,$0e,$1b,$0f,$1b,$10,$1b,$11,$1b,$12,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b DB $1b,$1b,$0a,$1b,$0b,$1b,$0c,$1b,$0d,$1b,$0e,$1b,$0f,$1b,$10,$1b,$11,$1b,$12,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b
DB $1b,$1b,$13,$1b,$14,$1b,$15,$1b,$16,$1b,$17,$1b,$18,$1b,$19,$1b,$1a,$1b,$1e,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b DB $1b,$1b,$13,$1b,$14,$1b,$15,$1b,$16,$1b,$17,$1b,$18,$1b,$19,$1b,$1a,$1b,$1e,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b
DB $1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b DB $1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b,$1b
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c
DB $1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c,$1c

32
wordle.asm

@ -3,6 +3,8 @@ include "inc/constants.asm"
;; Game specific constants ;; Game specific constants
; Game states ; Game states
STATE_MENU EQU %00000001 STATE_MENU EQU %00000001
STATE_MENU_START EQU %01000001
STATE_MENU_HELP EQU %10000001
STATE_GAME EQU %00000010 STATE_GAME EQU %00000010
STATE_LOST EQU %00000100 STATE_LOST EQU %00000100
STATE_WON EQU %00001100 STATE_WON EQU %00001100
@ -205,6 +207,29 @@ message_clear:
DB $00, $00, $00, $00 DB $00, $00, $00, $00
DB $00, $00, $00, $00 DB $00, $00, $00, $00
DB $00, $00, $00, $00 DB $00, $00, $00, $00
DB $00, $00, $00, $00
message_menu_start:
DB $88, $30, 19, OBJ_ATTR_PALETTE1 ; S
DB $88, $38, 20, OBJ_ATTR_PALETTE1 ; T
DB $88, $40, 01, OBJ_ATTR_PALETTE1 ; A
DB $88, $48, 18, OBJ_ATTR_PALETTE1 ; R
DB $88, $50, 20, OBJ_ATTR_PALETTE1 ; T
DB $88, $60, 07, OBJ_ATTR_PALETTE1 ; G
DB $88, $68, 01, OBJ_ATTR_PALETTE1 ; A
DB $88, $70, 13, OBJ_ATTR_PALETTE1 ; G
DB $88, $78, 05, OBJ_ATTR_PALETTE1 ; A
message_menu_help:
DB $90, $30, 08, OBJ_ATTR_PALETTE1 ; H
DB $90, $38, 15, OBJ_ATTR_PALETTE1 ; O
DB $90, $40, 23, OBJ_ATTR_PALETTE1 ; W
DB $90, $50, 20, OBJ_ATTR_PALETTE1 ; T
DB $90, $58, 15, OBJ_ATTR_PALETTE1 ; O
DB $90, $68, 16, OBJ_ATTR_PALETTE1 ; P
DB $90, $70, 12, OBJ_ATTR_PALETTE1 ; L
DB $90, $78, 01, OBJ_ATTR_PALETTE1 ; A
DB $90, $80, 25, OBJ_ATTR_PALETTE1 ; Y
message_unknown: message_unknown:
DB $7a, $38, 21, OBJ_ATTR_PALETTE1 ; U DB $7a, $38, 21, OBJ_ATTR_PALETTE1 ; U
@ -215,6 +240,7 @@ message_unknown:
DB $7a, $60, 23, OBJ_ATTR_PALETTE1 ; W DB $7a, $60, 23, OBJ_ATTR_PALETTE1 ; W
DB $7a, $68, 14, OBJ_ATTR_PALETTE1 ; N DB $7a, $68, 14, OBJ_ATTR_PALETTE1 ; N
DB $00, $00, 0, 0 DB $00, $00, 0, 0
DB $00, $00, 0, 0
message_won: message_won:
DB $7a, $38, 25, OBJ_ATTR_PALETTE1 ; Y DB $7a, $38, 25, OBJ_ATTR_PALETTE1 ; Y
@ -225,6 +251,7 @@ message_won:
DB $7a, $68, 14, OBJ_ATTR_PALETTE1 ; N DB $7a, $68, 14, OBJ_ATTR_PALETTE1 ; N
DB $00, $00, 0, 0 DB $00, $00, 0, 0
DB $00, $00, 0, 0 DB $00, $00, 0, 0
DB $00, $00, 0, 0
message_lost: message_lost:
DB $7a, $30, 9, OBJ_ATTR_PALETTE1 ; I DB $7a, $30, 9, OBJ_ATTR_PALETTE1 ; I
@ -235,6 +262,7 @@ message_lost:
DB $7a, $60, 0, OBJ_ATTR_PALETTE1 ; guess[2] DB $7a, $60, 0, OBJ_ATTR_PALETTE1 ; guess[2]
DB $7a, $68, 0, OBJ_ATTR_PALETTE1 ; guess[3] DB $7a, $68, 0, OBJ_ATTR_PALETTE1 ; guess[3]
DB $7a, $70, 0, OBJ_ATTR_PALETTE1 ; guess[4] DB $7a, $70, 0, OBJ_ATTR_PALETTE1 ; guess[4]
DB $00, $00, 0, 0
@ -270,6 +298,10 @@ input_state:
current_state: current_state:
DB DB
; Saves the state in the submenu
sub_state:
DB
; Saves the current word ; Saves the current word
current_word: current_word:
DS 5 DS 5

BIN
wordle.gb

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